BTin3D
Thursday, February 2, 2012
Assets
Here are some rough assets I have put together for my garage scene. They are still WIP, with placeholder textures to help visualize the results.
Final Renders
I finished up my final renders for this project. I am disappointed with the texture work, but textures are probably my weakest area. I plan to continue this project in the future with a main focus on the textures. The roof and ground textures I think are the weakest of them all. Overall the model needs just a few touch ups and a few more additional shapes and it will be done. From there it's simply the textures that will make it shine.
Because this project was designed as an add on to the Gran Turismo game, I had to add a car. I chose a classic MGB. I chose to model it without the bumpers, mirrors, and trim just as a classic race car would be. The textures and lighting are weak in this picture, but I'm happy the models came together.
Tuesday, January 31, 2012
Monday, January 30, 2012
Tuesday, January 17, 2012
Garage basics
Here are a few basic shots of the indoor area of the garage showing the lay out as of right now. I have chosen the two bays on this side of the building to be repair/maintanence garages. The three bays on the other side will be display/parking garages.
Unwrapping
While modeling the outdoor lighting I tried a new to me technique of mirroring every possible element.
MGB
Because my garage model would belong to an automotive enthusiast I have decided to model a classic car to go in the scene. I chose a timeless MGB. I am keeping this project on the back burner as the garage is more important, but I think the MGB will really help the overall scene if I can fit it in. I box modeled it using blue prints from the Scratch Made Cars database.
Subscribe to:
Posts (Atom)