Thursday, February 2, 2012

Assets

Here are some rough assets I have put together for my garage scene. They are still WIP, with placeholder textures to help visualize the results.








Final Renders

I finished up my final renders for this project. I am disappointed with the texture work, but textures are probably my weakest area. I plan to continue this project in the future with a main focus on the textures. The roof and ground textures I think are the weakest of them all. Overall the model needs just a few touch ups and a few more additional shapes and it will be done. From there it's simply the textures that will make it shine.


Because this project was designed as an add on to the Gran Turismo game, I had to add a car. I chose a classic MGB. I chose to model it without the bumpers, mirrors, and trim just as a classic race car would be. The textures and lighting are weak in this picture, but I'm happy the models came together.





Tuesday, January 31, 2012

The exterior of the building is almost finished. I need to work on some of the textures to give them stronger bump maps and some need better specular maps. As a whole it is coming together pretty well.







Monday, January 30, 2012

I figured out a decently nice way to replicate the tile roof I was going for. I need to adjust the bump settings and add some more detail to the texture, but I am very happy with the effect it has.

Tuesday, January 17, 2012

Garage basics

Here are a few basic shots of the indoor area of the garage showing the lay out as of right now. I have chosen the two bays on this side of the building to be repair/maintanence garages. The three bays on the other side will be display/parking garages.



Unwrapping

While modeling the outdoor lighting I tried a new to me technique of mirroring every possible element.





MGB

Because my garage model would belong to an automotive enthusiast I have decided to model a classic car to go in the scene. I chose a timeless MGB. I am keeping this project on the back burner as the garage is more important, but I think the MGB will really help the overall scene if I can fit it in. I box modeled it using blue prints from the Scratch Made Cars database.