Here is a close up of the garage doors. Again, most textures are just placeholders. I plan to look at the many real life examples I have in photos to finalize material choices. The kick plate has a brass material but I am not using a reflection map for the sake of render time. In the final I will use mental ray and have proper reflection maps. The doors are hinged as a normal door, but then the hinge is able to slide back into the garage. When opened the doors only stick out of the garage by about 1'. They are animated in 3ds Max.
Tuesday, January 17, 2012
The garage has come a long way. I am currently working specifically on the door areas. The walls have a stucco texture. Almost all of the other textures are all place holders, but the objects are unwrapped. I have good images in my texture library so the textures simply need to be done. I have to figure out the best way to model or texture the tile roof, and find reference for the finishing. At this point I think I may texture the roof and model just the edge for detail. I also need to finalizee the placement of the garage door walls and finish the surrounding walls. The side wall textures are stretched because they are only placeholders as the finished walls will have windows.
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